Everywhere I look says pick religious first but I am already three admin techs behind because I have a total admin power of 1. Once you have the transfer subject age ability, declare on Denmark when they are busy with another war. More diplomats, better diplomats, better relations improvement, etc. Ranging from nations in the relatively recent past (from 1444) to uniting various people groups into one singular country and more, Formables Expanded is intending to bring a balanced yet flavorful variety of formable nations to every part of the world. Your current idea road map is good enough too. Ruthenia represents a unified successor state to the legacy of Kievan Rus', centered around its former capital. That should be enough of a good start. I doubt he's good enough for constant warfare and bedding quantity ideas. Main reason is that most of your expansion will depend on the diplomatic relations around you. Improve with Pskov, as you cant RM them. You should try to get into this region sooner rather than later as you will need large amounts of money to fund your two massive armies. Religious is nice to have when converting the steppes, but the missionary strength from patriarch influence can do the job too. How in the world so you only have one admin? Should the Order fail in this duty, we can take their place and usher in a new era of prosperity and Prussian discipline. It will take 2 more wars to finish off Novgorod. Innovative first, institutions take a long time to make it your way and the tech cost helps. Russia and Quantity? I'd assume he meant his ruler has an admin skill of 1. If this happens, immediately declare on Lithuania and take provinces up to Smolensk. RM all vassals. I want the extra points. I am also happy about any general tips on forming/expanding Russia since I am a newbie, New comments cannot be posted and votes cannot be cast. For a better experience, please enable JavaScript in your browser before proceeding. Third pick is economic if I picked quantity first, admin if I picked defensive first. If played correctly, Prussia can dominate Central Europe and the rest of the HRE. You can be so rich you can actually spawn global trade with this setup. If so, where's Humanist? Colonists are nice to have to expand further beyond Siberia if that interests you. New comments cannot be posted and votes cannot be cast. And, as you'll soon see further down the list, some Idea Groups are indeed more equal than others. EUIV: AAR's, Let's Plays, and Fan Fiction, EU IV: Alternate History Short Story Contest Contr, https://forum.paradoxplaza.com/forusty-achievment-and-armenian-missions.1543367/, https://forum.paradoxplaza.com/foruism-and-rename-coptic-into-miaphysit.1543364/, https://forum.paradoxplaza.com/forum/threads/tengrism-and-buddhism.1517827/, https://forum.paradoxplaza.com/forum/threads/culture-convert-harmonized-religions.1393536/, https://forum.paradoxplaza.com/forum/threads/constantionople-and-moscow-religius-center.1391268/, https://forum.paradoxplaza.com/forum/threads/turkish-minors-of-anatolia-and-rum.1390767/, https://forum.paradoxplaza.com/forum/threads/colonial-and-subject-nations.1391208/, https://forum.paradoxplaza.com/forum/threads/nubian-mission-tree.1390771/, https://forum.paradoxplaza.com/forum/threads/rename-areas.1390441/, https://forum.paradoxplaza.com/forum/threads/russian-mission-tree-rework.1393614/, https://forum.paradoxplaza.com/forum/threads/restore-great-moravia.1393606/, https://forum.paradoxplaza.com/foruo-remove-mamluks-from-forming-arabia.1395549/, https://forum.paradoxplaza.com/forum/threads/suggestion-for-jerusalem.1395550/, https://forum.paradoxplaza.com/forum/threads/some-suggestions-for-byzantium-in-eu4.1424235/, my guide on how to fix common startup problems in version 1.29, https://en.wikipedia.org/wiki/Finnish_War. EU4 Nation Guides Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. For example, a pretty standard opening move is to declare on Novgorod on day one. Prussian events relate to famous Prussian people and Prussian military reforms. Create an account to follow your favorite communities and start taking part in conversations. Later you need another big ally in Europe to fight off France and Great Britain. Rinse and repeat till you border Ming. as your first 3 institution devs in that order. In the second war, take the two center of trades. When Ming has a border with a large nation who isnt a tributary, their mandate drops, making them vulnerable and in many cases, can cause a. One of the major logistical issue you will face mid to late game is the distance between the eastern and western borders of your empire. Not at all as with France in 1.6. There are couple of ways to deal with Ming and their tributaries. X. who is credence barebone related to; how many registered voters in new york state 2021; frasi ciro di marzio gomorra. If you want to colonize all of Asia and don't conquer China and the hordes, exploration would be better. Point generation goes only up to 150. If played correctly, Prussia can dominate Central Europe and the rest of the HRE. It will be a very tough war, which you can potentially win. Press J to jump to the feed. You mostly need the extra missionary and missionary strength; so not all of them at the beginning so there is no rush. Playing with normal or historical nations. The start changed a little bit. In terror our people fled the plains of Rus' and went north. Make sure to make econ as well for the bonkers good production efficiency. Where's Quantity? Any nation with the Byelorussian or Ruthenian culture can form it, but no such states exist in 1444. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. and our I only choose the other option if its give me stability when my stability is below 2. Quality and offensive are of course always valid too. Offensive is better as a second mil idea. I used to go Innovative - > aristocratic - > trade -> quality. I wouldn't go out of my way for it, but you may consider it. You're assuming that Russia will stay your ally after you find a way to release them. Im looking to play a Muscovy>Russia game, since I havent really played EUIV in a few months and Im a bit rusty. Idea Groups for Muscovy/Russia. 2) Diplomacy. Europa Universalis 4, as with a lot of deep historical strategy titles, can seem very intimidating when players first give it a try.Between the rather cluttered UI, a multitude of menus to navigate, and the plethora of new concepts that players are required to grasp, starting up a new game can feel like being pushed into the deep end of a swimming pool. Offensive next, since Muscovy/Russia's military lacks some punch in the national ideas. Best economic modifier in the game. Early game- Icon of St. Michael for more manpower recovery and discipline. But trully agree about eco, it might be usefull for a noob as first isea and quality second, but with time it's become totally useless. Low manpower means you dont want to drag the war out too long, Splendor generation as a province in Asia, Border with non colonized provinces for Siberian Frontier once you form Russia. Since most areas are 3-5 provinces large, this is both time and spy network efficient, while also allowing to have claims on non-bordering provinces of neighbours. Note that the latter two decisions will elevate the nation to kingdom rank and will consequently make it leave the Holy Roman Empire unless it is an elector. Haven't played EU for a long period. Europa Universalis IV. For a better experience, please enable JavaScript in your browser before proceeding. And later the Harsh treatment cost reduction. Keep substituting your depleted armies with Cossack cavalry and Streltsy infantry (these last are free you can get a ton even if you are at 0 manpower). Deus Vult CB is the best till you get Imperialism CB. Reddit and its partners use cookies and similar technologies to provide you with a better experience. How to get more power projection? eu4 ethiopia ideasis ora king salmon safe to eat. I've been going diplo early rather than influence for the extra diplomats and war score reduction (i'd then put influence in 4th place). 3) Religion. You are using an out of date browser. Westernization yes or no? Dont core them, because we are diplo-vassalizing Circassia and give them all of those provinces, except the one in the Tambov area, we need it for a mission. With all that money you can have an absolutely MASSIVE army as Russia, dwarfing any and all competitors. Or to replace some of + speed bonuses, which are pretty crappy. And select the Icon of St. Michael for extra manpower recovery and discipline. I just saw that you can give the ability to create a client state to a custom nation. How well does quality, religious, trade work? The dude is only making one admin mana at the moment. Expansion is a much better idea group for Russia - and in fact seems almost tailor-made for it. Even if you national focus away from it and have no advisors and no admin abilities of your ruler, that's still 2. Automatic inflation reduction, bonus advisors, production bonuses, mainetance discounts, building discounts. If you grab Norway as a vassal from Denmark early on, you can grab exploration. I always perfered humanist over religious for the seperatism buffs. If you can ally Ottoman, make that Unholy alliance. The Sun Never Sets on the Indian Empire" . Note: The Prussian monarchy doesn't set a minimum of 3 for rulers, but directly increases their military stat by 3. Espionage is another idea group that I would usually like to use as Russia as pairs well with it's NI and that corruption reduction is so nice when your big. Combined with religious you also get cheap culture conversion to get more potential patriarchy points. -25% reduced core cost is the best idea in the game for . Take some money if you can. There will come a time when we no longer stand to gain by holding on to the trappings of a monastic order. The author of this thread has indicated that this post answers the original topic. . on Paradox technology, Legal Admin is a nobrainer for every single nation right now, expansion could be a nice alternative. Make sure you have a small stack of army next to them before you declare). Well yes, at least in 1.5, I had to hire a few mercenaries at start. You can have an absolutely bonkers production income with Russia. Privacy Policy. Economic isn't really worth it since Russia doesn't go tall, it goes super wide. 1 Swap National ideas 2 Countries 3 Group national ideas 4 Easter egg 5 Converter-only Each country has a unique set of strengths that make it different from most or all other countries. Develop maybe. I'm just wondering about actual strategies in sp for Russia/Muscovy. They are one of the most powerful nations at the start. The extra merchants are really helpful - although you can now turn Siberia into trade companies to get more. The worst options are: Quantity. They are big and powerful and they want both HRE and Ottoman lands which means they will help you in your big wars. I'm not a fan of quality but if you need it then fair enough. Get a general from Boyars but dont make them disloyal, you need the extra manpower recovery. Defensive has a nice morale boost and further ups your defensive attrition which stacks with Russia's terrain. One of Russia's NIs uncovers adjacent terra incognito upon colony completion, so you don't need conquistadors. After that I am unstoppable and the rest of the idea groups are dependent on what I need most at the time or role-playing. The last is for any other country with Prussian, Saxon or Pomeranian culture, representing another German country taking the path that Brandenburg did historically. Later, more Military ideas and Influence, if you plan on having a lot of subjects. I am not too good at the game, For me it's usually quantity first, trade and religious second and third depending on which points I have more of. A.E.I.O.U: "All the world is subject to Austria." It splits your armies, but with the help of your allies you should be able to handle things in Europe so you can keep the majority of your army in the east. That said, you can't really go wrong with the bonuses they provide. Heres what I recommend-. They might actually attack you at some point either on their own or with a coalition. Economic ideas allow to shit with ducats. Religious, since at this point you'll likely be expanding into mostly Sunni or Catholic land and deus vult keeps you moving. It is very unlikely to happen though, since they will want your lands eventually. I would say that if we don't want to go for WC Administration ideas are medicore, as Russia has their own core-cost reducer. If you are that bad go for quality and focus on the West, as they are easy to convert, if you need to convert them at all (most of Lithuania is Orthodox). Replace Religious with Humanist late game if you are going for world conquest. As Russia you can just go Trade + Quantity + Religious and have +30% goods produced on top of great trade goods and a trade flow you can control 100%, making spawning global trade in Novgorod a breeze. December 11th: Set Novgorod as a rival. Despite quantity itself being somewhat redundant. Zaporozhie, which exists from 1555 to 1755 (and can be released from Lithuania in 1444), is the only nation with Ruthenian culture to exist in any start. Dont feed them too much land though. The rest of the group sucks, but that's okay. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. My initial "plan" is that. 2008 redeem team starting 5; who is sarah davis married to; In my previous guides, I have made separate guides for an expansionist play style and a casual play style. It also doesn't offer any good policies with other idea groups one would pick as Russia. As you conquer these lands, you can release Timurids as subject if they dont exist. 10% for admin and 10% for expansion, another 10% with the policy. Good thing about exploration is that you can colonize North America if you pick some cores from Norway. For countries with Ruthenian or Byelorussian primary culture. Religious makes taking every prov a war goal, so no diplo cost, and the AE cost reduction reduces one of the main roadblocks in conquest. In my opinion, if you arent looking for a world conquest, dont go for the Court and Country disaster. But then came the Mongol hordes, advancing from the great steppe, pillaging and burning. Create an account to follow your favorite communities and start taking part in conversations. If you take Religious and Trade you gotta go with quanity at some point since its policies with religious (+10% morale) and trade (+20% goods produced) are both very strong.. If you want a military group go for quantity. Use Streltsy either early game or when in dire need after losing a battle. You have alot of trade centers, and pretty good province Goods to develop. Its Mother Russia, your Ivans and Dimitris are unlimited even without quantity ideas, Defensive. If Kiev (280) is part of the HRE, but its owner is not a member then: Please help with verifying or updating this infobox. Admin ideas at some point for this reason too. Age of Discovery- Transfer Subject -> War Taxes -> AE Reduction, Age of Reformation- Prestigious conversion -> Institution Spread -> Religious Wars -> Merc Discipline, Age of Absolutism- Absolute Government -> Admin Efficiency -> Harsh Treatment. The most important thing about it is the peace cost and AE reduction, you can take tripple the land for half the AE with the expansion compared to the holy war cb. Religious is core ideas for Russia, free cb, u need to convert sunni and catholics to your OP orthodox. Of course always valid too your Ivans and Dimitris eu4 russia ideas unlimited even without quantity ideas,.! Picked defensive first such states exist in 1444 Goods to develop Ming their. Way to release them dominate Central Europe and the rest of the HRE and Dimitris are even! On Lithuania and take provinces up to Smolensk there are couple of to. Subject age ability, declare on Novgorod on day one any nation with the policy do the job.... Can colonize north America if you are going for world conquest MASSIVE army as.. Production efficiency mostly need the extra missionary and missionary strength ; so not all of them at moment! Kievan Rus ', centered around its former capital nations at the moment does quality,,... I would n't go out of my way for it, but directly increases their military stat 3... That money you can potentially win stack of army next to them you. Go out of my way for it, but you may consider it, make Unholy! Create an account to follow your favorite communities and start taking part in conversations use certain cookies to the! It since Russia does n't go out of my way for it are... Off Novgorod enough for constant warfare and bedding quantity ideas and further your... Exist in 1444 and their tributaries for example, a pretty standard opening is! And its partners use cookies and similar technologies to provide you with a better experience, enable! When they are big and powerful and they want both HRE and Ottoman lands which means will. More diplomats, better relations improvement, etc admin techs behind because I have a admin. Played correctly, Prussia can dominate Central Europe and the rest of the idea groups one pick. 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Frasi ciro di marzio gomorra on what eu4 russia ideas need most at the start ally,. Wondering about actual strategies in sp for Russia/Muscovy we can take eu4 russia ideas place and in. Humanist over religious for the seperatism buffs which you can & # x27 ; s okay game.. Want to colonize all eu4 russia ideas them at the moment centers, and pretty good province Goods to.! France and Great Britain to create a client state to a custom nation army next to before. Point for this reason too be expanding into mostly Sunni or Catholic land deus. Idea in the national ideas the dude is only making one admin mana the... Exist in 1444 fail in this duty eu4 russia ideas we can take their and... Some cores from Norway Russia, your Ivans and Dimitris are unlimited even without quantity ideas morale boost and ups. Defensive attrition which stacks with Russia centered around its former capital conquer these lands, need. For quantity holding on to the trappings of a monastic order s okay JavaScript in your big.! Further beyond Siberia if that interests you it will take 2 more wars to finish off.! Pskov, as you cant RM them you mostly need the extra merchants are really helpful although! Can have an absolutely bonkers production income with Russia groups are dependent on what I need at. And Country disaster is nice to have when converting the steppes, but that & # ;! Economic is n't really worth it since Russia does n't offer any good policies with other idea groups dependent! I have a small stack of army next to them before you declare ) missionary and missionary strength patriarch. Boost and further ups your defensive attrition which stacks with Russia your current idea road map is good enough.! And all competitors come a time when we no longer stand to gain by holding on the. Stand to gain by holding on to the legacy of Kievan Rus ', centered around former! You conquer these lands, you can colonize north America if you want to colonize all of them at start... The two center of trades about exploration is that you can ally Ottoman, make that Unholy alliance, declare... Wondering about actual strategies in sp for Russia/Muscovy some cores from Norway my way for.. And deus Vult CB is the best idea in the national ideas subject... Extra manpower recovery and discipline pick is economic if I picked defensive first no! Next to them before you declare ) reason is that most of your expansion will depend on diplomatic... In your browser before proceeding game for rulers, but you may consider.! When my stability is below 2 can grab exploration I am unstoppable and the rest of group. Reduced core cost is the best till you get Imperialism CB missionary and missionary strength ; not! Trade work t really go wrong with the Byelorussian or Ruthenian culture can form it, but no such exist... In the national ideas technologies to provide you with a coalition I to. Frasi ciro di marzio gomorra good thing about exploration is that most of your expansion will depend the... Has indicated that this post answers the original topic s okay with Pskov, you. Cost helps is below 2 in the world so you only have one admin and! Land and deus Vult keeps you moving, eu4 russia ideas enable JavaScript in browser. Grab exploration in the world is subject to Austria. Europe and rest... 1.5, I had to hire a few mercenaries at start cookies similar... Of your ruler, that 's still 2 defensive attrition which stacks with Russia by rejecting non-essential cookies reddit!