We know ships like the RAFT are awaiting the Cargo Refactor to be able to drop off its cargo containers. The most efficient way to probably run a Starfarer if they don't implement a way for it to harvest the matter on it's own would probably be to have other people or other ships (both depending on method chosen) collect it for you and you process in space while doing your normal job, or maybe deliver the matter to outposts, fly down and process it, and have freighters deliver and sell. If there are still players on-board, then the Kraken and ships on-board will persist. I guess my question is: Aside from shady deals, why would you need to transfer cargo outside of a port? Ok, the larger Hulls will need to be loaded Most ships in Star Citizen can transport cargo, but in the majority of cases that cargo load is supposed to be composed of provisions, spare parts, supply, ammo, etc. If you mine with friends, the owner of the Mole needs to refine the ore and transport the refined ore to a TDD to sell. There are no dedicated facilities like bars or trading areas on-board at this time. We know there will be New Cargo Missions and current missions will be updated for the new cargo system. You don't buy a multi-million dollar ocean going cargo ship, you get a job for a company and haul cargo in their ship. These cargo opportunities will most likely be based on your reputation with appropriate factions and mission givers. Every external landing pad has access to the internal tram route via a loading hatch located within the airlock antechamber. This will take cost and time[8]. Transfering items from ship to cargo container. A Caterpillar is maybe a bit too big, Expanse holds 36scu of refined minerals at a time. Cargo decks can currently be found at stations in geosynchronous orbit around major planetary hubs[10]. Drake always look to maximize the use of their spaceships, and whilst these rear cargo holds are ostensibly for cargo, there is a significant amount of real estate that could be re-purposed in the future for alternative uses. Finally, the third choice combines the ship purchase with access to Star Citizen. This website uses cookies, using this website means you're OK with this | You can Contact us via email contact@boredgamer.co.uk This is an unofficial Star Citizen fansite, not affiliated with the Cloud Imperium group of companies. If you mine with friends, the owner of the Mole needs to refine the ore and transport the refined ore to a TDD to sell. Some vehicles are limited in the size of the containers they can carry, from a max size of 1/8-SCU containers for the STV[2] to a minimum size of 32-SCU containers for the RAFT, Hull C, Hull D and Hull E[3]. Then again "reliant" isn't of the same 'part of speech' either Maybe a name related to what it does it how it acts in SOME way though. Star Citizen makes use of containers of different volumes or SCU values to store cargo. Containers fix themselves to the cargo plates. This is the subreddit for everything related to Star Citizen - an up and coming epic space sim MMO being developed by Chris Roberts and Cloud Imperium Games. If you want to own a private ship, get a job with someone who pays in latinum instead and save up. ** Use in-universe knowledge, rules, and common sense to answer the questions. Enter a lottery where your prior experience and qualifications grant you higher draw possibilities for a new vessel to take possession and command of. The player will have to manually remove the material from the rear of the vehicle as it gets full making this process slightly longer. Probably a mix of both. You have parties at both ends. The one guides in the crate box with small thrusters and the othe rone grabs it with a tract The The Kraken can therefore quantum travel with a full complement of ships, although as mentioned earlier, being on deck is a risky proposition. If a new rich mining field is discovered on a planet that will have miners coming, but then pirates trying to attack those miners, security responding and the economy reacting to their needs and the new ore as its delivered. The player will need a ship to store and carry the ROC. I am looking forward to all of this gameplay and more coming together. CI are working on various little items and big ones that you can smuggle BUT scanning cargo and hiding it will be important to. Once complete, bring a cargo ship to the refinery and transfer all the resources here. Freight therefore has a universal size, regardless of I was wondering if its possible to quick transfer goods from my ship's cargo container to my station's cargo container. This ship is made to be operated by multiple crew members. It covers all content relating to Star Citizen including the everything featured in the game, the lore, and the development process and team behind it. Once finished, change to the extraction module and begin extracting the ore from the smaller parts of the rock. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Another major thing that cargo will affect and something that will affect cargo is the Dynamic Universe Sim. I transfer my drydock contents to the carrier and access it through the many small storage containers i place through out the ship for inventor access as all my large cargo containers 150+ are all distrubuted about the ships many cargo holds and are not easily accessable. It will only take a few rocks to fill, especially in the Prospector, so make sure to prioritize the rocks with a high proportion of quantanium. Frankly if I ultimately decide I want a starfarer to refine fuel, I'd be ok with the change as long as I can gather the fuel with my prospector or orion and through some handwavium storage black magic get it into my starfarer. For those that may not be able to afford the ships or ROC (or those who only have access to a starter ship) this method is a great way of learning the mining mechanics. These are easy to locate as they stand out from the ordinary rocks. Reddit and its partners use cookies and similar technologies to provide you with a better experience. As with all ships of this size, the atmospheric flight performance can be characterized as poor at best, but the Kraken does have multiple VTOL thrusters to allow it to take off and land in atmosphere. They just stated one of its key selling points "collect and refine quantum fuel" will now just be refine. sometimes you bump the surface of the ship next to the connector as you pull away, but it doesn't do any damage. We should start to see some New Commodities at some point. Using the manifest, you can activate and deactivate locking plates (to jettison cargo), set orders for arranging cargo and see the effect that all of your items are having on your center of mass[1]. Consequently, the Kraken is substantially less sturdy than the Idris and other dedicated military ships that are expected to face direct heavy or capital-scale firepower. As of version Alpha Patch 3.17.4, cargo can not be insured; but it is intended that this becomes possible[1][9]. Well, yeah, in this case your poll is confusing. You would need a "Yes" and "No" then. I'd vote for "Yes". After a while it would be annoying to mo Finally, the player will need to sell their refined materials at a trading center. This will begin filling the cargo hold. Imagine you want to do the same thing irl. This mechanic can be mastered here and applied externally to start making money. From gaming trends to the latest blockbuster anime, DualShockers keeps you ahead of the curve. This means it is able to refuel, restock and repair ships that have landed on it but these resources must be taken from the Krakens stores. WebThus, to transfer each resource, the donor ship must have two resource bridges: One with a cable and pipe connection, and one with only a cable connection. I've never really tried before, never really had a reason to, but is there a way to transfer cargo from one ship you own to another ship you own without using an intermediary, or any talk about being able to do that? All rights reserved. Reading your comment just reminds me of my days on EVE Online and doing mining operations with the corporation. Currently there's no way to filter what you want transfered. If a player lands their ship on a Kraken, then proceeds to log off, their ship will persist with the Kraken until the point the Kraken is despawned or destroyed, at which point if the player then rejoins they will either have it respawn at the point the Kraken was or have to reclaim it in the event it was destroyed. Ships contained inside the Hangars are covered by the shields. To transfer resources, the device fields of the resource bridge (s) on the donor ship must be set as follows: FlowIn is set to 0. Players and Quanta transport said cargo from their points of production to where they are needed, making the core of Star Citizen's economic background. In the second scenario, a ship already on an account is switched out for a more expensive ship, and the price difference between the two ships is charged. Fuel Intakes will do a basic conversion on a limited range of gas types., Using your Fuel Intakes in regular space may scoop limited quantities of gas or none at all., These tanks can only store one type of plasma at a time., So it seems the Starfarer role has changed a bit but will still be needed for fleet engagements, I think CIG has finally got it, but they need to manage this. FlowOut is set to 1. It should be the same nomenclature. Youll be able to see what a shop will and wont buy. WebCargo transport is the career of transporting commodities, ships and vehicles or other goods from one location to a destination, with a upcoming expansion of the PU the route can be Also requires less 'mad skills' lining up with a connector on a BIG ship, Or the dreaded 'sticky dock' where you realize too late your thrusters don't have the OOMPH to de-dock :P, I not realized all the drama with large ships yet. The Shipyard:SCU and Cargo Capacity - A Guide to the New Ship Matrix, https://starcitizen.tools/index.php?title=Cargo&oldid=202844. https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/quantum-drives/2031273, https://robertsspaceindustries.com/comm-link/engineering/16517-The-Shipyard-Fuel-Mechanics. Vehicle Detachable module Module 1x Jump-seat Espaol - Latinoamrica (Spanish - Latin America). All rights reserved. I have to throw out things from connector right to the collector? Freelancer, Starfarer, Prospector, then we get Odyssey Expanse. To simplify the loading process, every container in Star Citizen will include a port for a cargo jack allowing it to be manipulated directly using an array of anti-grav pulsers. Players will load their containers (or acquire them pre-loaded) and then position them aboard or attached to their spacecraft. I don't think you're crazy. In the event of a vehicle carrying cargo being destroyed, there is a 70% chance that the vehicle is not completely destroyed, but wrecked in what is called a soft death. Some of my fondest memories of playing EVE was strip mining entire systems of ore whilst sitting on comms with clanmates drinking beer and telling jokes/stories. Players will be able to potentially load and unload themselves as well. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. I think it might be a bug because sometimes my ships will break free no issues and sometimes they get stuck and it's like a rubberband between the connectors. Most other MISC ship names fit very well, with the Prospector fitting perfectly, but the MISC Expanse is a major mismatch. Once finished, change to the extraction module and begin extracting the ore from the smaller parts of the rock. I would expect there to be some situations where travelling on the ground might be safer or cheaper than using your ship potentially also you might be able to hire NPCs to haul goods for you between your bases or something in the future Its a bit of theorycrafting to be sure but there needs to be reasons to use these ground vehicles like the Mule just on the ground (or maybe a larger dedicated ground cargo transport) that said the Mule works very well ground to ship as it is even now. The vehicle employed doesnt need to be necessarily owned by the player, as it can be rented, loaned by another player or belong to the institution requesting the service[9]. When an item is released inside the containment field of a crate, the item latches onto the nearest port and animates into place[1]. Word of God is that the Federation has no currency, and no not-currency that fills the same role but isn't refered to as such, either. As included in the final use case players must be able to interact with their cargo from the ship's onboard manifest. Covering the hottest movie and TV topics that fans want. I know I probably sound like a space dad here but who are the 10 people getting together for 4-6 hours at the same time to actually make this happen? You must log in or register to reply here. Cargo hauling is a service provided by a player or a quanta, where the cargo is not owned by the pilot. I would love it to be automated transfers but I think what Ywaik said is cool also. To be out in your EVA suit and use your Mobiglas and press carg As of version Alpha Patch 3.17.4 commodity trading is the only way to trade with cargo in bulk. Other content is available under. The ship uses 2 separate mining arms to allowing for twice the productivity across 2 operators. As cargo is physicalized in Star Citizen, it needs to be stowed in and out of the vehicles carrying it. If you only want certain things stansfered it has to be done by hand. I think that thruster-equipped cargo crates that can be remotely guided through space from one ship to another seem too convenient. I realize that But the goal is to have those bags (are they 6 or 12? This movement is The goods still belong to the rightful owner and anyone else wanting to benefit from their acquisition will have to employ a "No Questions Asked" terminal and they will not receive full price for anything that they are trying to sell[8]. RELATED: YouTuber Builds $30,000 Star Citizen Themed Gaming Room. Players can mine recourses and deposit them to reduce their sentence for being a good citizen. As the player practices this gameplay loop they will get far more effective in all aspects from mining to refining and trading. Youll be able to see if its full or empty of items / commodities it trades in. Create an account to follow your favorite communities and start taking part in conversations. Create an account to follow your favorite communities and start taking part in conversations. The Mole is the alternative to the Prospector and although it isn't necessarily "better", it does provide some additional opportunities for players to make more money from mining. The only way to profit share is for the owner to pay out the other players. Yeh mix of both. You can go automatic but would take longer i.e can only do so many at a time. Manual interaction would just be like an extra set o Shop Inventories will be more readily tracked. The Federation is the haulage company. You're not crazy! Maybe such a mechanic will be on the Q1 2020 3.9 patch roadmap. Apply for a position on or with a licensed cargo vessel. The Starfarer will be able to transport and deliver / refuel in flight both regular thruster propellant and Quantum Matter. The pilot merely provides the service of transporting the cargo from one point to another. Some landing zones will have better facilities for loading but may cost more. So it seems the Starfarer role has changed a bit but will still be needed for fleet engagements as a lot of the combat ships do not have a way to generate their own thruster fuel as well as future iterations of the fuel system will make it more difficult for ships to generate their own thruster fuel. Currently the cost of Repair and Fuel is tied to this system BUT youll start to see cargo prices controlled by this in the near future too. I expect a bit of an evolution of the current small scale single box delivery missions BUT also missions to carry a larger pre-defined cargo. RELATED: Star Citizen Passes $500 Million In Crowdfunding, Launch Still Not In Sight. Cargo Decks are key locations for transport industry professionals, offering services such as cargo handling, equipment sales, ship rental services along with manned help desks for the Transport Guild and general Logistics. Players can trade in a regulated way with the institutions in the game or without regulations within themselves, making use of their mo.Trader app in their mobiGlass. Quantum drives in our universe create a little bubble around the ship to move it and protects outward to cover those in very close proximity to the hull. Things kept inside of a container are protected on several sides by being inside of its structure. MORE: Putting How Long Star Citizen has Been in Development Into Perspective. Common sense and all evidence says otherwise. The Movement Forward and Backwards is along the Y-Axis, while the Left and Right movements are along the X-axis. Like other ships in our game, being outside your ship when in Quantum travel is an extremely dangerous scenario, so its not recommended due to the slightest misstep resulting in death or abandonment in deep space. Watch on. Currently, there is no way to transfer cargo between ships. If you mine with friends, the owner of the Mole needs to refine the ore and transport the refined ore to a TDD to sell. The only way to profit share is for the owner to pay out the other players. A player who wants to slip a crate full of contraband through customs will be able to do so simply by leaving it off the grid and avoiding transmitting its details to a passing police officer[7]. The Kraken is, in many ways, a mobile base. Do Not Sell or Share My Personal Information. New comments cannot be posted and votes cannot be cast, **It's like Ask Science, but all questions and answers are written with answers gleaned from the universe itself. Star Citizen Alpha 3.18 is now coming at the end of Q3 its going to start its testing cycle early July tho as it requires a lot of testing and iteration due to the addition of at least 3 major new features, the Cargo Refactor, the start of Salvage and Full Persistence today I wanted to talk about the Cargo Refactor and what that allows for and what it means for the future of Star Citizen, Cargo Hauling, Trade and how Alpha 3.18 is the start of a Cargo Revolution for the Game. It's likely players will have been first introduced to this through the prison found on Aberdeen. Star Citizen Wiki is an unofficial wiki dedicated to Star Citizen and Squadron 42. This will make cargo much more physical and interactable. Smuggling & Scanning will both be more interactive gameplay in the future when it comes to cargo. This of course depends on how good your scanning hardware is and how good the blocking hardware of what you're trying to scan has[12][13]. The scanning feature allows the player to scan vehicles in more detail, and over a number of seconds it will gather information about what cargo they're carrying. This drives encounters, missions, NPCs and the economy based on whats happening in game, how players are reacting, clearing missions, what are they trading. Commodities are the goods that can be regarded as fit for use as cargo, where not falling under another category such as Personal Weapons or Props. This should make the fear of crashes and disconnecting less problematic as things like the replication layer and more network updates come online. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Following the launch of the Kraken from Drake Interplanetary, we took your community-voted questions to our designers to give you more information on the recently unveiled capital ship. There are onboard accommodation rooms to cover 1-2 players per landing pad. Enter a lottery where your prior experience and qualifications grant you higher possibilities. Go automatic but would take longer i.e can only do so many at a star citizen transfer cargo between ships. Hiding it will be able to potentially load and unload themselves as well fit very well yeah... My days on EVE Online and doing mining operations with the Prospector fitting perfectly, but the Expanse. Containers ( or acquire them pre-loaded ) and then position them aboard or attached to their.! And Squadron 42 use case players must be able to interact with their cargo from the smaller parts the. To follow your favorite communities and start taking part in conversations and doing mining operations with the Prospector perfectly. Youtuber Builds $ 30,000 Star Citizen and Squadron 42 are onboard accommodation rooms to cover players... 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