Feats represent special tricks or abilities a character has acquired through training, luck, or as a quirk of his birth. Because the Monks damage output depends so heavily on their damage die size, being small is a serious problem. This forceful style focuses on knocking opponents prone and then crushing them by treading heavily upon them. Class Featuresare generally passive benefits that characters gain based on their Classbut can also some times be active Skills that you can use in combat. Fortunately, the feats prerequisites are all easy to meet, and you could easily pick up all three feats by third level. Intelligent enemies might figure it out after one or two attempts to hit you, but enemies with poor Intelligence and/or Wisdom should probably take longer to figure it out. +5 damage is already good, but consider picking up an amulet of mighty fists with something to improve your damage further. Your unarmed strikes weaken foes against madness and can disintegrate the fallen, Use ki to deal substantial Wisdom/sanity damage, ain additional use of Stunning Fist, increase DC of madness effects, and deal Wisdom/sanity damage with Stunning Fist, Gain +1 use of Stunning Fist per day, and increase stunning fist DC by +2, Gain +1 use of Stunning Fist per day, and may dazzle and stagger, then fatigue an opponent, Treat half your non-monk levels as monk levels for Stunning Fist effects, Gain +1 use of Elemental Fist per day, and cold resistance, Gain +1 use of Elemental Fist per day, and deal cold damage, Add your shield bonus to AC to your CMD vs bull rush and overrun manuevers, Add half your shield bonus to AC to your touch AC, Gain cover vs spells and total cover vs one attack as an immediate action, Add Wisdom bonus on Climb checks, and climb and crawl at half speed, After successful Stunning Fist, you may enter an adjacent square, Add Wisdom bonus on Acrobatics checks, and take no penalty for attacking while prone, Gain a bonus on attack rolls equal to the number of enemies that threaten you, As a move action, designate a number of creatures who can't flank you while in Octopus Style, Trip two adjacent creatures in Octopus Style, Use Bullying Blow with the first attack each round, Bonus to attack/damage against shaken opponents, +4 save vs. effects created by shaken foes, Int 13; Combat Expertise or brawlers cunning, Move an additional 5 feet when making a 5-foot step with Outslug Style, +1 to AC and damage when taking a 5-foot step with a chosen weapon, No penalty to AC when using Lunge with Outslug Style; +2 to AC/damage from Outslug Style instead of +1, Ready two ranged attacks as a standard action instead of full-round, Ready up to four ranged attacks with Overwatch Style instead of two, Use Fly with martial training and chrage through any creatuer, Use Stealth with martial training and charge with Stealth, Use Acrobatics with martial training and while charging, Retaliate as a free action instead of as a swift action, Retaliatory attacks are resolved before the attack, Retaliate against opponents that take attacks of opportunity against you, Wis 13; base attack bonus +5 or monk level 5th, Inflict Intelligence and Wisdom damage when you confirm a critical hit while using, Confuse creatures you attack while you are in, Gain a Dodge bonus to AC while fighting thinking creatures, When using Pummeling Style, attempt a reposition or trip combat maneuver as a free action, Gain +1 use of Elemental Fist per day, and acid resistance, Gain +1 use of Elemental Fist per day, and deal acid damage, While in Shapeshifter Style, you can make a single attack as part of the action used to shapeshift, Base attack bonus +3, change shape ability, shapechanger subtype, You can slightly alter your body to gain one of a number of benefits, While in Shapeshifter Style, you gain a bonus to CMD and can more easily escape grapples, Make a special charge while underater that deals bonus damage and knows the target off-balance, Can use your unarmed strikes to deal piercing damage and bleed damage, Gain scent and combat bonuses against bleeding creatures, Keep your gauntlets shield bonus when attacking with it, Treat your off-hand gauntlet as a buckler, Increase damage when using a gauntlet and use it to perform disarm or steal maneuvers as an attack of opportunity, Attempt a free combat maneuver when you hit an opponent with a shielded staff, Add your shield's enhancement bonus to your shieled staff's shield bonus, You can create a shielded staff by attaching a buckler or light shield to a polearm, spear, or staff, Treat magic items as magically enhanced improvised weapons, Add weapon properties to a wielded improvised weapon, Deal damage with improvised weapons as though they were larger, Precise Shot; Weapon Focus; base attack bonus +7; Intimidate 7 ranks; Improved Called Shot, targeted strike swashbuckler deed, or targeting gunslinger deed, Frighten your target when you use an aimed attack, Inflict an AC penalty when you use Signature Strike Style, Inspire your allies when you use Signature Strike Style, Sisterhood Style bonuses increase, use teamwork feats more easily, Grant adjacent female allies greater protection from Shield Wall, +1 on Reflex and Will saves and use teamwork feats more easily, Treat your weapon as one size category larger against creatures larger than yourself, Dodge towards creatures attacking you with reach weapons, Gain a damage bonus against larger creatures, Use a sling to hurl multiple alchemical weapons, Use sling to hurl alchemical splash weapons, +1 damage with slings, do not provoke attacks of opportunity when reloading, Reduce the hardness of objects you sunder, Reduce the armor bonus of armor you sunder and increase the armor check penalty, Get a free bull rush or trip when making a sunder attack against armor, If opponent misses you, make an attack of opportunity as an immediate action, Gain a bonus to avoid being knocked prone, and use Sense Motive check to confirm critical hits, Gain +2 on Sense Motive checks, and deal piercing damage with unarmed attacks, Your shield bonus applies to your CMD and touch AC, AC bonus increases by 2, and opponents receive 4 on critical confirmations, Gain +1 shield bonus to AC when at least one hand is free, Gain reach when using the Spear Dancing Style, Gain Weapon Finesse while using Spear Dancing Style, Gain the Double feature with a polearm weapon, Attack two creatures when using Shot on the Run or Spring Attack, Move up to twice your speed when using Shot on the Run or Spring Attack, Attempt a free grapple check at the end of an unarmed attack with charging stag style, After successfully pinning an opponent with charging stag style, additionally knock them prone or deal more damage, Make an extra attack with thrown weapon as a standard action, Make attacks at other opponents near initial target while using Startoss Style, One opponent who misses you provokes an attack of opportunity, Perform a free combat maneuver when making a full attack, Treat stick-weapons as though they were masterwork and had certain weapon properties, Gain bounses while using the pistol-whip deed, Follow through when using the pistol-whip deed, Execute a creature you knock to the ground with the pistol-whip deed, Gain x3 critical multiplier with unamed strike, Deal extra damage and bullrush in urban areas, Follow up attack to knock bull-rushed foes prone, Str 13, Dex 13, proficiency with medium armor, +1 shield bonus to AC when fighting defensively, avoid the penalty on the first attack with Combat Expertise, Feint against an opponent that misses you. Monk. When you attack on a charge in water or on land and the attack hits, you can immediately make a second, +2 on attacks and +4 on damage against a target when you, While you are using this style, you gain a number of benefits whenever you are, While you are using Blinded Blade Style and you are, While you are using Blood Frenzy Style, you gain a +2 bonus to your, Unarmed strikes deal bludgeoning or slashing damage, Add piercing damage to unarmed attacks, and demoralize opponents, While using this style, you gain a +4 bonus feats on, When a creature is charging you, and you successfully, When using this style and not mounted, you can charge through difficult terrain and spaces containing allies. damage, shuriken damage, and combat maneuvers. Building a character in Pathfinder can be a complex and daunting task. Brute Style: Adherents to this style emulate the destructive and overwhelming power of brutish creatures. Rating. In fact, theyre one of my favorite ways to customize the Monk, both for flavor reasons and for mechanical reasons. Feat Path: Bull-Catcher Style; Bull-Catcher Toss, Bull-Catcher Wrangler. Dont forget the attack bonus you get at 8th level; it will Thats a pretty great trade. One of the more notable additions to the game is the style feats, which provide bonuses to your unarmed strikes and allow you to perform other tricks with them. Take only a 1 AC penalty when charging, After successful unarmed attack, gain +4 on, Always count as having a running start for jumping, and deal double damage on a jumping, You may take 10 to identify a creature using, While using this style, you can attempt to perform a, When using this style, you treat spiked chains as if they had the, Your thrown weapons glow with holy light, illuminating a 20-foot-radius area where they fall for 1 round. You have all of the gimmicks that the build really cares about, so youre totally free to experiment. As a monk or another melee class pummeling your enemies to the afterlife is always a nice thought. If you have Elemental Fist you can boost the damage, and Djinni Styles boost to Elemental Fist damage should apply. Choose one weapon from the heavy blades or light blades, You can choose for your unarmed attacks to deal slashing damage. A character can't use a feat if he loses a prerequisite, but he does not lose the feat itself. Smashing Style: Your hammer blows dent armor, hampering your opponent. If youre using a weapon with the Blocking property like a tonfa or a 9-section whip you can now use Fight Defensively to get a total +4 to AC, though the -4 to attacks may be too much to overcome at this level. If your GM isnt willing to be accommodating with Panther Style, the whole build falls apart. Feat Path: Diabolic Style; Diabolic Humiliation, Diabolic Judgment. Check out our other SRD sites! Kirin Style: The school of the kirin employs critical observations as weapons against opponents. Ranged Feats for Pathfinder Second Edition. Dragon Style is a weird style for several reasons. Feat Path: Boar Style, Boar Ferocity, Boar Shred. Choosing the best style feats in Pathfinder for classes like the monk will most definitely aid you in getting the most out of your character. Swift Iron Style: You have learned to move in ways that better accommodate your armor, and can maneuver easily despite its bulk. Feat Path: Kakute-Ryu-Ninjutsu Style, Fists of Fury, Deadly Embrace. Local siding contractors can help guide you to the best option for your area and specific home. Practitioners catalog a foes weaknesses and seek the perfect moment to strike, ensuring that no movement or effort is ever wasted. Outslug Style: You dart in and out of combat. But, at the same time, it is not the most potent style feat in Pathfinder. You can also deal nonlethal damage without At 6th level, he adds Inner Flame and Lightning Stance to the list. Your character must have the indicated ability score, class feature, feat, skill, base attack bonus, or other quality designated in order to select or use that feat. Players can look up rules across multiple books, compare different feats and other game . Feat Path: Lantern Style; Lantern Glare, Lantern Light. In addition, dragon style gives you the ability to deal two-handed damage as a monk. Beastmaster Style: Beastmaster Style; Beastmaster Ire, Beastmaster Salvation While in this style, you have greater control over your non-mount animal companion. Human gets you an extra feat at level 1, which is helpful but not essential. Stock-Striker Style: Your fighting technique makes you equally deadly with your firearms stock as with its bullets. We support a limited subset of Pathfinders rules content. Improved unarmed strike, 2. 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